Role
Creative Director
Lead Game Designer, Game Developer, Producer, UI Designer
Major Gameplay Moments
Pottery Making
Tea Making
Watering Plant
Chatting with best friend Laura
Journaling
Responsibilities
Lead and collaborate with a 12-person team of multiple disciplines. Define and articulate clear and consistent visions to ensure creative alignment across the team
Explore innovative design and storytelling approaches to raise awareness of mental-health issues and advocate for self-reflection and self-care
Design, direct, prototype, and refine core gameplay scenarios, 15 major story sequences, and relevant in-game cinematics and mechanics to compose emotionally impactful gameplay moments
Review and discuss production priorities, timelines, and project scope with the producer, and constantly improve team work pipeline to encourage effective iteration cycles and inter-team communications and collaborations
Research to properly represent art-making techniques and mental-health issues as well as therapeutic interventions
Present the game vision at 6+ events to recruit team members
Showcase the project at game shows/conferences